
It is rigged and properly skinned for animation. Character rig compatible for using Unity 2021 Humanoid Rig and Unreal 5.0 Manne/Quinn Rig._Blender Package_ Rigged A-pose Character and accessory in Blender 3.1.1-RC. All Texture in EXR format (Linear/Raw) for highest Quality._FBX Format_ Character exported in FBX Format for Unity and Unreal Engine FBX format. Quad-Tris Ratio 99.56%._PBR Textures_ Texture set contains Base Color map, Ambient Occlusion Map, Metallic Map, Roughness Map, Emissive Map, Normal Map, Height Map. Total mesh resolution: 10010 Polys / 9990 Verts/ 19976 Tris.
Fbx female free Offline#
Meshes have Clean Quad dominant, non-overlapping UV wrapped topology for using Subdivision (for Height Maps) in offline rendering and texture control. Images Rendered in Cycles and Iray._Mesh_ Single meshes (Low poly). Provided the Blend File for customisation. Also exported to Unreal Engine and Unity. It is high quality and Low poly, suitable for games. Character is rigged and properly skinned for using in Game engines. A tall creature with fire glowing, blood dripped flesh. _Desc._ It's a Humanoid Cyborg Creature with augmented body parts. Included Combined ORM map(Unreal Engine) and Mask map(Unity HDRP) (4K EXR)._FBX Format_ Character and All Texture resolutions are 4K px in EXR format(linear) for highest Quality. Hair mesh have Root, Tangent, Opacity, Random ID, Depth Map.

Some mesh also contains Emission Map, Subsurface Map (Body). Quad-Tris Ratio 95.9%._PBR Textures_ All texture set contains Diffuse map (Body and hair with Alpha Channel for Transparency), Ambient Occlusion Map, Metallic Map, Roughness Map, Normal Map, Height Map(For Bump only). Total mesh resolution: 15243 Polys / 18362 Verts/ 29861 Tris. Subdivision is not available in weapon though. Meshes have Clean Quad dominent, non-overlaping UV wrapped topology for using Subdivision in offline rendering and texture control. Parts of the body invisible under cloth are removed for better game engine optimization. Provided the Blend File for customisation._Mesh_ Total 5 meshes. It can be exported to Unreal Engine and Unity. _Desc._ Sci-fi Cyberpunk Action Male Ednar Cylo who is Humaniod/Augmented Human. Texture set contains Base Color map (with Alpha Channel for Transparency), Ambient Occlusion Map, Metallic Map, Roughness Map, Opacity Map, Normal Map, Subsurface Map (Body). Quad-Tris Ratio 99.23%._PBR Textures_ All Character mesh have its own texture set. Meshes have Clean Quad dominant, non-overlaping UV wrapped topology for using Subdivision in offline rendering and texture control. Images Rendered in Cycles and Iray._Mesh_ Total 5 meshes (High poly). It is high quality and high poly, suitable for animation. She young and sexy character in Dark Blue/Red/Black cloth with stocking and has black hair and curvy body. _Desc._ Anime Magical Fantasy Sorceress Girl Nienke Nixin from medieval ages.

Quad-Tris Ratio 80.1%._PBR Textures_ All Character mesh Lowpoly Mesh resolution: 8976 Polys/ 10722 Verts/ 16172 Tris. Meshes have Clean Quad dominant, non-overlapping UV wrapped topology for using Subdivision in offline rendering and texture control. A laser added with no texture, only internal blender shader. Hair, Body, Upper Armor, Lower Armor, Holster, Cloth, 4 weapons. Hair rendered with a Subdivision surface modifier._Mesh_ Total 10 meshes. Provided the Blend File to export to Game Engine with your own mesh or texture combo. Included Two different primary weapon and a dual-arm secondary weapon with a holster and armour. _Desc._ Sci-fi Cyberpunk Action Girl Adrestia who is Humanoid/Augmented Human.
